Classy Games for Classy Gamers

your pal Kaive

Common Grounds for Real?! | Thoughts on the Game List

August 22, 2017 in Common Grounds, Games, Other Games, Porn Game Master List


Kavori sent us an amusing pic (thanks!)


Game List Talk

Uploading some more games to the master game list. Discovered a really neat platformer, “Packed Rat”, not listed in the forum from the maker of Vore Fable, added it.

Thoughts on the list so far…

Genres

Been fine tuning the descriptions and listings. Genres have been especially tricky. Such as where dating sims and visual novels fall into each other. Put ‘hack and slash’ into ‘brawlers’. Didn’t know there was so much overlap between the two until looking into it. I want it to match up with expectations, such as we all have an idea of what kind of game a beat ’em up is, and we expect to see those kind of games if we select the genre. As such, there has been a lot of overlap when tagging games.

Example, Packed Rat is obviously a platformer. But! You run around with a sword and slash enemies. So is it a hack and slash? A beat ’em up? Seeing metroidvania vibes too. Lumping it all into brawler for now.

Not 100% happy with the filters, but getting there. It should work itself out as I go through more games and adjust it to match what’s really out there.

Excluded List

Had to put quite a few games on the excluded list. It gets around the problem of what to do with really short or borderline games. Having to research Japanese titles and go through translated pages sure is an adventure. All for nothing in the case of Secret Lagoon, as I noticed it was tagged as shota, at least the first one. Bummer.

Tagging

Was afraid games like Corruption of Champions would be a tagging nightmare, but really liking the method of only tagging what a game focuses on. Cuts through a lot of clutter and gets to the point.

One of the first tests of this was with Common Grounds, where a character cross-dresses in a scene. Yeah, it’s there, so in say… a picture you’d obviously tag it as cross-dressing. But in a game? A TV series? A many paged comic book? Nah, not if it’s not really a big part of everything. There’s a lot of silly judgment calls, such as We Are Fighters has minor watersports, but it also has gore, so… would someone who’s OK with gore see the peeing and be like “NAH i’m out”?

SFW List??

Started the safe for work list due to some of the games on the waiting list being such. Will add more to it after I get through the waiting list and upload. I know there’s just endless furry games out there so there’s no way it’s going to be an exhaustive list, just more for amusement and needed context to show how rare the porn games are in comparison.

your pal Kaive

Furry Porn Game List Added

August 13, 2017 in General, Other Games, Porn Game Master List, Website

Hi!

Took a break from game making and updated the site.

It should display in mobile devices rather nicely now. It also should be broken on older browsers, especially Internet Explorer. Don’t have time for that (sorry to whomever it concerns). I like taking advantage of all the modern html/css standards. It allows for…

NEW WEBSITE STUFF

Furry Porn Game Master List added, finally!

Was sitting around, put some finishing touches on it and added 10 games to start off from the list we’ve been making together in the forums. Special thanks to everyone who has contributed and helped! Would appreciate any feedback. Will go through what’s on the waiting list when i need additional game making breaks.

Forums: changed the look and added emotes/smilies from Common Grounds you can use.

Out with the big button top menu and in with the blinking links. I have been told no one should ever use blinking text on the web. Call the Internet police-i dont care, haha! (It’s supposed to give that retro arcade feel.)

Not-so-secret easter egg stuff: hover over the fupoco logo up top or at the bottom in the footer. New web standards allow for animation. Had to try it out.

I think that’s it. Oh! Click the House of Tail slider up top to see some character sketches I’ve been drawing. Main cast is drawn, working on additional supporting crew. Not kidding when I think we can hit over 100 characters.

your pal Kaive

Court Map Time Lapse

March 15, 2017 in Games, House of Tail

recreation of what it was like drawing house of tail's court map
The courtyard map – took quite a while to make. Had to create custom brushes for the houses to do the angles and shadows.

I’ve been drawing maps. Lots of maps.

While they don’t seem as exciting as drawing characters, I have grown to appreciate them. They’re easy to take for granted. Trying to put some thought into them, especially the layouts. We have another ‘house’ map, the court above, a castle, tavern, shop, and some dungeon and battle maps I’m currently working on.

Thoughts on Genre

I’m not quite sure the genre for the game is exactly a RPG at this point, but maybe? Probably. Recently, someone talked about it as a brothel sim, and it reminded me that it was originally supposed to be one. It’s a lot more subtle about it than what I think the genre expectations are. I know expectations are important and can make or break a work.

If I had to describe the design goals in that regard, it’s not been how to market it or meet genre guidelines, but more about seeing what’s been done with character management games in general, coming up with that character icon and slot drag-and-drop mechanic to streamline the play and make it more engaging, (which I’ve seen since then explode in popularity in mobile games… sucks that it’s taking us so long here), and following strict design objectives and guidelines. Which is a lot of words to say things like: make it less tedious, understand what keeps players interested (context, challenge, and reward,) and so on.

For example, while making the maps I’ve often had the thought of how easy it would be (but time consuming) to make it so you can walk around. I like walking around in RPG’s, the exploration and immersion of talking to everyone in sight, going into their houses (not creeping). But it doesn’t make sense here. It would slow things down and remove the focus on where the player has agency or control. That and the story’s designed in such a way that it sure would be tedious to have to trigger it by walking and talking around. Would get old fast, but having to playtest a game everyday since whenever, I can see any game getting old fast given the right circumstances, so who knows.

I could be wrong about this, and I’d love to make a more traditional walking RPG. We’ll all get to see how it turns out, can learn from it. There will always be room for improvements and different takes, and I’m kind of excited about that. About a month ago, we reached that development milestone where you’ve been finished with the design long enough that obvious ideas on how to handle a sequel or follow-up hits you. Had it with Common Grounds a long while ago, still sitting on those sequel designs. It’s been like that when drawing maps. Get close to finished and think up all kinds of ways to make it look different and possibly better. Better a finished game than twenty different iterations of a map, if you know what I mean.