Wonderful Common Grounds fanart by Len Grey~
Hope you had a great year, and can’t wait to show you everything we have planned for the next one!
Common Grounds FAQ Update
Updated Common Grounds’ troubleshooting faq about a “file is not opened for reading” error when you start the game, thanks to someone’s very helpful feedback.
Forum Anti-spam Countermeasures in place…
Finally got around to putting in a dozen or so traps and tricks to handle spam.
It will take some time to adjust things, so please, please let us know if you are unable to register or comment in the forums by using the contact us form.
That sneaky raccoon–how did he get into House of Tail?!
Character request update: we have about 8 more to finish and send out for final approval. Almost there! Should have close to THIRTY characters for the initial release.
Team Fupoco will be away at Anime Weekend Atlanta this weekend, (September 28-30.)
After having experienced two furry conventions, we only thought it honest and true to see an anime one for perspective. I, for one, shall take many pictures and seek out the more ‘interesting’ things and dutifully report my findings. Have already seen events listed as ‘Maid the RPG’ and ‘Yaoi Pajama Party’, which is at like 3 in the morning!
Major props to the wonderful person who requested Sebastion, (our favorite raccoon from Common Grounds.) Since he’s our own character, I felt okay in drawing him very goofy.
I’ve finished sketching all the character requests. 2 pictures per character, for a total of 34! And I’ve learned something. Next time I’m not taking more than 5 per batch XD
Forum registration should be fixed. Turns out it was me mistyping exceptions to the server’s cache :B
The FAQ has been updated with info about an “error defining external function” in Common Grounds. We’ve heard from 2 people having this problem and it seems to be fairly rare, but very annoying. Please try the demo before buying, just to be on the safe side.
And it’s things like this that really bug us (zing) with the engine. To finish games within a reasonable time-frame, we much prefer licensing engines rather than making them. The extra cost is having to deal with errors that we sometimes have to rely on someone else to fix. Maybe we’re overreacting, but it’s super frustrating. Can see why so few ever give this a go, dang…
Thanks for understanding, and thanks to everyone who has enjoyed the game!
PROBLEM REGISTERING IN FORUMS
There is an issue where some people can not register on the forums. I’ve been able to repduce the error and will see what I can do.
COMMON GROUNDS ERROR: CAN NOT LOAD EXTERNAL FUNCTION
But first, I’m currently researching and fixing a couple of dll errors with Common Grounds. It seems to be a rare issue and sporadic, but I believe I am close to solving it.
DRAG AND DROP ISSUE
There’s another issue where after closing the game, you will lose the ability to drag and drop things in Windows 7. The quick fix is to press the ‘esc’ key while dragging to regain the ability.
I am very sorry if you have experienced any of these problems. Maybe I’m overreacting, but when just one person has an issue, it becomes a big deal to me. I really do appreciate those who let me know.
But I can say for sure that this will be the last time I use this engine for making PC games. I’ve sunk some money into it, and it can do html5 stuff, so I’ll try it once with that and DONE WITH IT! FOREVER!! More info on this later…
Play up to week 3, with 4 bonus ‘special’ scenes already unlocked from the start.
I will be out of town from March 16-19, so please forgive me if I’m slow to respond to emails.
UPDATE 1: Seems to be as simple as requesting admin privileges. Checking…
UPDATE 2: Also noticed daily visit animations were no longer animating. Fixed.
UPDATE 3: Resent the game to everyone and explained what happened.
Except I’m taking it down for a while :X
It should be back up after I run the game one last time to make sure everything is working as it should.
The memory issue I thought I fixed was still there. It wasn’t as bad, but it was still there! UNACCEPTABLE!!! So I went crazy-like-a-fox on the code, pulled an all-nighter, and done. Even improved other things, like changing the program icon to a high-res / multi-sizable one.
I will be sending an email to those who have purchased a copy with the updated 1.3 version.
I can’t thank you enough. There were many times I secretly worried this was all silly and that nobody was that interested. And you proved me wrong. I won’t let you down! More games–let’s do this!!