I’ve read about ‘crunch time’ for game developers. I felt like I’ve been living it for the past year, (off and on,) but it wasn’t until this weekend that I finally witnessed the complete terror of it all.
or “Things I’ve had to deal with while working on Common Grounds…”
Chief among them has been the 3D program, Anim8tor.
It’s not entirely bad, in fact I highly recommend it to anyone wanting to learn how to make 3D. It has the most simple and straight-forward user interface I have ever seen for this kind of software, and that’s saying something!
Been working on Common Grounds’ sex scenes. I call them “yiff scenes” in the code – is it too silly to use the term? In all honesty, I like the term yiff because it makes it sound harmless, like the difference between ‘visual novel’ and ‘comics’. Nothing against either, just want to keep things light and fun. I’ve made my share of heavy handed work…
(click to view)
Here’s two pictures to show ACTUAL PROGRESS. I kid you not. I’m really working on it!
The reason this is taking so long, at least now, are rendering and putting together these sequences. I’ll get into it more later–back to work!