*Journal

your pal Kaive

END OF 2015 Approaching Fast

December 18, 2015
in Games, House of Tail

*** REGISTRATION EMAILS NOT WORKING ***

Status: found core issue, working on it (will take a few days)… fixed, updating site… (will post when finished)

Emails: please give us a few days to catch up with responding 🙁

Holidays are kicking my ass.

We’ve been slow to respond to emails and such, and I apologize. Really, truly focusing on wrapping up House of Tail. So much so, that come the new year, I will most likely go into full hermit-mode, forsaking all worldly pleasures to crunch time! Forewarning: I might seem more crazy than usual. ha. ha. Will check emails and online stuff at least twice a week.

But where are we at? I hear the voices ask.

Right now:

– Re-coding the item and upgrade shop presently
– The equip, character, and level-up screens need to be fixed
– Some minor title menu adjustments
– release the next update

And so far as updates, I feel the need to stress that this isn’t meant to string people along or to make us go off track by having to service them. They will be extremely ‘work in progress’ feeling as the goal is a finished game. So large sections will be put in and will be smoothed-out once other sections are put in. A real behind-the-scenes of what a game looks like as it’s being worked on. For example, the next task is to put in all the story scenes, but without all the neat scripted effects. That gets added once the story and game aspects are OK’ed in their pacing and how they play, so we don’t waste time redoing things.

Basically, you don’t have to worry with or play through these upcoming updates at all. It’s a way for us to show at least some kind of thanks to all the early adopters and support. We will take note of bugs and suggestions, but don’t expect us to prioritize them until the game is on the verge of being finished as most of it should get worked out in finishing it.

Extremely excited about this project! Hell, furry game making in general. Is cool to see more people getting into it. Want to see more finished games, though. Doing our part~

your pal Kaive

Updated HoT customer graphics

September 19, 2015
in Games, House of Tail

(and a small, but big thank you)
house of tail blushing bunny customer walk animation

house of tail new customer test screenshot
oh no the titans have breached the wall and are terrorizing the city

Finally replaced those stick figure placeholders. Lots of different expressions and some different animations to spice it up. Also means there will be different customer types which should play into the new mechanics I’m working in right now.

The long-awaited update will arrive once that’s finished and some of the menus are fixed.

I want to temper expectations because I know it’s been a while. But we here at fupoco will just have to take it. Thinking I can write up a quick ‘lessons learned’ through the development so far, to give you an understanding of what’s been going on that you haven’t seen. Either way, just want to thank everyone who has supported us, especially those who have already bought a copy. We will not let you down!!

your pal Kaive

House of Tail development plan

June 22, 2015
in Games, House of Tail

house of tail old vs new house room graphic
quick teaser: new vs old house graphics

RARE REAL LIFE UPDATE: been busy working on a roof. It’s really hot outside. Speaking of HOT…

Development Plan

The ultimate goal is for you to have a finished game. Playable, polished, the whole shebang. To that end, everything else has taken a backseat, such as releasing more unfinished versions.

Currently we are updating the graphics and code to support a high resolution. We’ll post a new version once that’s done and notify everyone who has bought a copy.

Next will be working in the main game, which is mostly story and has already been written: scenes, dialogue, and all. We’ll try to post new versions once we get chapters in place (no emails though, don’t want to spam). But, fair warning: there won’t be any polish or ‘finality’ to it. It’s a first pass; things will be adjusted, added, and removed.

Next will be a pass for balancing, polishing, all that extra jazz that makes a game feel complete and fully realized. Music and most of the sound will likely be added here, along with most of the fullscreen ‘intimate moments’.

Lastly one last pass to make sure everything is as it should be. Will finalize the title screen menus and casual mode. An email to everyone to let them know it’s more or less finished. Fix up the website (long overdue.) And maybe some ‘bonus’ stuff after that. maybe.

So don’t worry! Too deep to get out now~

The funny thing about this kind of talk is who cares once it’s finished. Really is the goal.

your pal Kaive

Feb 2015 Update

February 28, 2015
in Games, General, House of Tail, Website

***About Forum Registration***
We’re aware of issues with registering and apologize about any inconvenience. We’ve been hit pretty hard by spammers and have had to put in some rough measures that seem to prevent real honest people from registering. Will let you know once we have a handle on it, but it’s taking a backseat to getting the next HoT update finished, sorry 🙁


house of tail menu old new comparison upgrade
Comparison of the New vs Old menu design and size in House of Tail

The game is in an unplayable state at present due to the change in base resolution. Once we get that fixed, we would like to get back on a regular series of updates like when it was first released, except here the updates will have new content instead of bug fixes only.

I think we are finally through the holiday season. It seemed like this year it was a time for family, friends, travel to see family, travel to funerals for family, travel to visit friends. Feels like we’ve all spent the past few months sitting in a car. It is nice to take time and visit those close to you, but it’s also nice to be back making ‘special games’ :3

your pal Kaive

HoT Character Animations

December 19, 2014
in Games, House of Tail

tavi test animation for house of tail

Update Time!

What we’re working on:

– Adding in 2d animations (early example shown.)

For full-scene images, we’re not sure how crazy interactive (or if at all) we want to go. It’s on our minds cause it’s like “why not?” but our priority is the main-game interactivity. One could work on the same project forever if they’re not careful… best to finish!

– Redoing character line-work (thanks to an upgraded graphics tablet–thank you^^)

The original method of drawing outlines by pixel looks neat, but took forever and clashed with the shading as they’re two different styles. It was also hard to appreciate the pixel lines as we shrunk the images anyway, ha……

– Increase to 720 resolution, 60 frames a second.

Originally we chose the 540 vertical resolution with the web-browser platform in mind. Since then we’ve decided to drop support for it (for the time-being, might come back when the game’s finished.) Thus allowing us not to worry with its limitations. Currently the download version is at 60fps but a lot of the movement is mapped to 30fps–tweaking that as well.

– Built-in update checker and plans to update more often as we go. It sure has been a while since the last one, sorry about that ^^;

Back to work–see ya!

your pal Kaive

Avast False Positive

December 5, 2014
in Common Grounds, Games

Quick update to let you know that Avast anti-virus should no longer treat Common Grounds like it’s a virus by their next update.

They took a look at it (indeed), and gave us the good news. Hopefully that will be that, and we really appreciate you bringing things like this to our attention 🙂

your pal Kaive

Gamelist in the works

November 4, 2014
in General, Website

Hi! How’s it going?! Good, good. Us? ho ho ho…

We’re finishing up writing House of Tail’s story. It’s… pretty long. Let’s not take this long again, okay? Okay!

The next character preview will contain the ‘main 4’ and I’ll post it once we’re happy with the main character’s costume. It’s been tricky, as we’ve been ‘cheating’ a lot by not even bothering with costumes for most characters.

preview of the furry porn game list

Until then, take a peek at this: secret preview image to show we really are doing something with that list of games you helped us with a while ago.

Can sort it, filter results by gender, completion, a host of things. Can click the images to show/hide info. It moves around like some fancy iPhone app. Can’t wait to show you.

What remains is to go through each game and fill out the details. The tags will be very fluid and up-for-change, and I’m sure we might miss some, or could better word it. Looking forward to your input when it goes live~

your pal Kaive

HoT Story Character Sketches, batch 2

August 28, 2014
in Games, House of Tail


sketches of Jacquelyn and Nabie
Barmaid Ex-Fighter JacquelynMysterious Servant Nabie


sketches of Salvine and Basio
Librarian Healer SalvineGym Trainer Basio

Story character sketches — Batch 2 of 3, one more to go~

Jacquelyn – Former soldier who ended her career early to work at the town’s pub. She’s had enough of the adventurer’s life. Unless, perchance something were to happen that might convince her to team up with you one last time.

Nabie – Why am I showing you her?! It’s a secret! Forget she’s here. She doesn’t even live in the kingdom. They’d probably mistake her for a monster.

Salvine – Works at the library and hospital, and is the town’s local healer. He’s in a relationship with Basio, and Wiseluck despises him for it. Wouldn’t it be funny if Wise needed his help and had to recruit him? Cause he just might.

Basio – Trains your characters at the gym. Is up for adventure if asked.

What does it all mean? We’re crazy, for starters. And we’re working in some variety to the game’s setup. It will be an adventure, for sure. Has been one already in making it~ ha ha… ha ._.

your pal Kaive

HoT Story Character Sketches, batch 1

August 8, 2014
in Games, House of Tail


sketches of Princess Seraphina and Prince Noriel
Princess SeraphinaPrince Noriel


sketches of Princess Seraphina and Prince Noriel
Royal Bodyguard BartlemanMaster Wizard Wiseluck

What would a fantasy rpg kind of game be without some royalty?

Here we have the prince and the princess, rulers of Branchland. Sort of. It’s slightly complicated. You see, there was a war their kingdom lost and their parents died in it. Don’t feel too bad, it all happened before they could even walk.

And what would royalty be without some servants to do their bidding? Bartleman is the personal guard of the prince, who seems to need it more than the princess. The royal wizard Wiseluck acts as the princess’s advisor, who handles the affairs of the crown more than her younger brother.

Wiseluck is also your starting boss. And he gets his own chapter later on. You even get to help him with the mess that is his personal love life.

Future Updates Plan

The story is in draft mode, meaning we’re making sure it all fits together and nothing stands out as ‘out of nowhere’ or breaks the tone/narrative. Because of this, the beginning will likely receive the most changes and reworks to line up with all the plot points later on.

Even so, we know you’ve been waiting for another update and we’d like to try to give you the tutorial and first chapter next. After that, it would hopefully be the entire story mode, complete with actual sound and music. Then comes a finished casual mode and extras, like an image gallery. And somewhere in there a chance to commission your own characters into the game.

Whew. Typing all of that makes it seem like a long ways away, but we’re definitely getting there. This is going to happen!! No brakes on the game making train~

your pal Kaive

Contact Form Error

August 2, 2014
in Website

Just found out our contact form hasn’t been forwarding some emails since March 🙁

It should be fixed now. Just in case, I’ve changed the wording: if you don’t receive a reply, please email us at “support@fupoco.com” directly.

I’ll be going through the ones we missed. It’s one of the things I enjoy about fupoco and want us to get right. We know it’s not fun when you email someone and never get a reply.

Again, very sorry about this. Will keep an eye on it.