*Another long-winded review (although mostly rambling)

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  • woo
    #1020

    Many if not most of the “really addictive $5 and $10 games” on Steam were 50$+ a year before when they were still sold on the shelf.. and comparing the 20$ and the hours of light entertainment you get from CG with the costs of e.g. an evening in cinema, I’d say the game is easily worth the price. I think I’ve spent more time in CG in the last few days than I’ve spent in The Sims in total.. and the latter was /slightly/ more expensive.

    Regarding the game content and quality..
    For a game created by only 2 or 3 people, probably in their spare time, the game is rather nicely done. It’s stable, the story is fun, the graphics are reasonably well drawn. Sure, you can always do better, but that tends to increase time and cost quickly.

    I was quite surprised by the ending with Chet.. all the time he’d done everything to annoy the hell out of me. Took me a second run to actually give him a try and pull off his mask.
    I think it’s rather weird that Zell and Troy have been friends since childhood, yet he never seems to have told about his fetish.. or at least it’s never mentioned before it’s uncovered by romancing him. Weirded me on a bit.. but that might be because I don’t subscribe to that fetish myself.
    It took me quite some self-persuasion to actually finish with Sebastion. Part of that was his girly appearance, but the larger part is his severe social dysfunctionality. A chat love geek with a rape fetish is.. not really boyfriend material. But obviously, even those find their match someday..
    Max is the typical red fox hornball.. not much surprise there. Need to cultivate the usual furry prejudices, eh? 😉 Nice twist at the end, really. Hope he learned his lesson.
    Andrew was my favourite from the first second.. and not only because I have a faible for cute arctic foxes. Guess it’s also because I find a bit of myself in him again.. confused wannabe artist with too much work to make ends meet /and/ find love. I’d “do the boyfriend thing” any day with him. =^.^=
    Rogers role is well written overall, but from the moment he becomes an option, he’s a bit too much in the “desperate needs” corner. Might have been an idea to have him do a few different things with Zell instead of only sex. He’s no fox..
    Ben’s ok in my book. He might be slightly annoying as BF in real life, but Zell and he will surely arrange. He actually portrays one of my closer friends rather well with his “offensively out” demeanor. Coincidentally, this friend also has the same love-finding trouble.. everyone thinks “he must have five boys on each paw”, but nobody ever tried asking him.
    This leaves AJ. Well. Nice story, but he’s not my type. As much as Ben is out, as much is AJ in his closet. Kudos to Zell for getting him out of there, I guess. Don’t know if I’d go through all that if I met him.

    One thing that I really missed is any kind of player character creation. Even a basic choice of race would have been great. I’m a cat guy.. seeing myself playing a canine felt.. slightly weird. I know you can never anticipate any fursonas your players may have (“WTH does CG not offer a desert sharkdragon?!”), but at least the two or three major archetypes (canine, feline, ursine, ?) would have been nice.

    Another thing that I’d like to see (and pay again) would be an iOS or Android port.. CG is just the game for in between other activities or before bed.. get a few days played every now and then.

    One thing that should be mentioned somewhere, is a short intro to the Hearts. On my first run, I finished with 1 heart at everyone, assuming that’s all you can get.. and was quite disappointed at the failed endings. But at least I still had Roger 😉

    #1021

    What in the world could you have possibly done all those 16 weeks after you get hearts for everyone? I admit I thought there was only one heart at first (and assumed that perhaps you had to keep up the relationship much like The Sims lest it deteriorate) but after a while you surely had to try something.

    #1022

    Thanks for the feedback 🙂

    The errors and graphic card stuff has been a constant pain. So much so that we’re currently switching engines. Easily my least favorite part of doing this is tech support on someone else’s code. Had to use a sound dll as its built in sound library was somewhat lacking, to find out on rare instances, people’s systems have trouble with how the engine handles dlls. ARGH ;_;

    Will take your input to heart. Really want to nail the next one. If it’s okay, I could add you to the playtester roster, Nelson.

    Extremely curious on how to better handle sex controls, as I don’t want to do another flash style ‘scroll through poses’ thing. Would prefer something more interactive. I think full 3D will help here.

    Character creation is a must. Agreed so much. Can’t promise it for Common Grounds 2, but the design involves playing as multiple characters, so it’s very possible to have some kind of variety species-wise.

    And nobody reads the instruction manual XD

    Can’t blame you, neither do I. Always best to have in-game tutorials. Probably should have included more than the ‘how to use the planner’ one.

    #1024

    Sure, I’d be glad to help playtest, or anything else really.
    I was going to also suggest having a variety of choices in the sex scenes as well, though. Positions and cameras, mostly. Otherwise it seems too prerendered and scripted (that was another problem I had with the sex scenes in CG – there were some “options” in some of the scenes but you had to progress through all of them to get to the end anyway, so there is not really any choice). So having a choice of positions and actions (which vary depending on what scene it is – for example, in the first Max scene it was pretty much exclusively oral so you wouldn’t have the options to screw him) as well as a choice of camera positions and angles (close-ups, POV, things like that) would really seal the deal on the sex scenes.
    Like I said before, choice = replay value. I know it sucks logistically but that’s really the only thing seriously lacking on CG. As well as different genders, I suppose – throw in a few females to appease the straight crowd, and maybe a transgender to mix things up. (I’m of the rainbow persuasion myself so I don’t have any problems with the all-male all-gay cast but, shockingly, not all furries are gay.)

    [EDIT] agagahhagha I forgot to add that you should probably put a link to the manual in the game, I didn’t know it even existed until about halfway through when I was looking for a character list.

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