*HoT: Suggestions
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June 3, 2013 at 10:53 am #1873
Have never heard of Waterfox until now. . .
* MLP stuff
Parody covers commercial work, though I do agree with your sentiment. It would be one thing if we were using their artwork, exact characters or names. So while we might be okay legally, it doesn’t mean we’re protected from suit, and more importantly if the fans are uneasy about it, then it needs to be changed.* Story mode
Our current plans are more of. . . following individual character arcs rather than a one size fits all story. I.e. multiple stories with different setups and goal variations.Good ideas about upgrading places. For the next house you could buy, am thinking the player should have more say in the types of rooms to add. Like a bar, dance floor, stage with poles for dancing~
No random stats or anything. The skills should help define characters much more than their stats.
Agreed about the customer numbers. Currently 1 rep = 1 customer, and advertising is that plus a hustle bonus, which is currently a bit too much. Design wise, I don’t think we can do the higher rep = less customers without breaking the balance, since the house pools the customers. And it’s pretty funny to see a character take 30+ customers XD watch their condition plummet. It will have to be tongue in cheek, there’s no way around that with this kind of game.
(And i see ellipses are being hidden unless you space them, so bizarre. will have to look into that later.)
June 3, 2013 at 1:39 pm #1876I’ve known of Waterfox, even used it for a while. Its a third-party 64-bit variant of Firefox. The main advantages are the fact that it is natively 64-bit, and it supports 64-bit plugins for flash, java, etc.
June 4, 2013 at 8:40 pm #1910I agree with the OP on most issues. Putting in MLP stuff is risky and I’d be in favour of taking it out even if it weren’t; I’m not a fan of MLP and whilst I respect that many enjoy it, I myself find it like a spreading rot in the fandom. z: )
I definitely like the sound of your future pans Kaive, both in terms of a greater variety of rooms and customisability of their layout and individual arcs for characters within an otherwise sandbox environment. Sounds like an already fun and catchy game is only going to become more so. Both me and my partner have been playing it, whilst spying over each other’s shoulders at how the other has been doing. ^.^
I’m definitely chucking you the £7 your game currently works out to after my next payday. I’ll be spreading the word about too.
June 4, 2013 at 8:46 pm #1912I am not a big fan of mlp myself.
I think there should of been some male ponies added to though. xDI don’t know if they are some one’s fursona or if Kaive just added them in?
I know there was a role call of characters that I just happen to see on here one day. 🙂Hard to say though as I know that some do have MLP Fursona’s in this fandom.
June 4, 2013 at 9:06 pm #1916Well agreed about copyrighted chars, also not a huge fan of MLP’s too.
The game as I see and played it online is amusing but at long time a little boring, maybe can be interesting with some add ons, as some hott characters pics as they’re “put” on the rooms at the day.
I find interesting the idea above about upgrade/build up a building for example the hospital/inn adding more rooms on pay to build to allow multiple characters recover.
Maybe a shop where’s get such outfit or kinky stuff as “toys” and set them to them as RPG alike stile and /or doing some add-ons stats/skill/quality as they lvl up.
Maybe some sex animation like common grounds where control the action.
Anyways just suggestion and keep it up with the good works dudes ^^
June 5, 2013 at 3:21 pm #1917We’ve been talking about the MLP stuff, and have decided to alter them to where they’re *at worst* derivative designs (species/color/etc change). Essentially, removing them. Much thanks to Sparky and everyone else who brought it up.
I think it’s best if we leave fan-made stuff for others, as tempting as it can be. So thanks again for making sure we stay classy~
Game will have outfits and things as items :3 and the skills are sorely missing on the level up screens. Some skills will be more or less qualities or stat adjustments.
Sex animations… we could try to work some in, but they’d be like, gif pixel art style, not flash or vector. We’ll see what happens when we get farther along.
June 6, 2013 at 4:50 am #1928I would personally love, LOVE to see Theme Park esque 8-bit sprites working, interacting and yiffing around the HoT, but that sounds like it would be another game altogether to code and art.
June 6, 2013 at 2:54 pm #1935I was not looking forward to the MLP characters of HoT, but after playing it, they were in my top 10 in the game. If they were straight rips off the show, that’d be a little strange, but I liked them as the parodies they were.
June 6, 2013 at 5:12 pm #1937Most of my suggestions are addressed already, but I’ll add this one:
Tutorial/Quick-Start guide; a basic run-down of the game mechanic and which buildings do what.June 6, 2013 at 9:11 pm #1939Also noticed when any character ‘Reps Up’, the trumpets and banners block the stats. Maybe relocate the stats to underneath the character portraits?
June 7, 2013 at 1:49 pm #1948That blank spot underneath the stats are where skills will appear on the level-up. We put the stats there so you could use those to help determine which skills to increase, and also in case we wanted to add in random stat bonuses like in some RPGs.
The in-game tutorial might not be in the next update, but we’d like to have some kind of manual online by then.
8 bit sprite action will have to wait for another game~ (who knows, though)
June 8, 2013 at 11:09 am #1954Wow, this post got more active than I thought. In any case, the animation idea would be amazing. Even if they’re simplified pixel animations. I’m not gonna lie, kind of a sucker for pixel-style action ><; 8~16 bit of course. I just.. the game needs to be more dynamic to keep my attention. I need to see the life of the game- not just seeing X’s turn into money when you start your day.
Put little pixel things or simple animations in the background. For example, maybe darker shades traveling across the ground to show that there are moving clouds above blocking out the sun. Maybe put a flag or two up to show that there is wind. Good examples of low end dynamics would be found on games like RCT and Mario Party 1~3.
There should be more pictures too when Rep’ing up. Either that, or maybe show different images depending on the items/outfit you’re wearing. I know that means more drawings, but you dont have to do full drawings.
Like I said, I’m a sucker for the style sprites you put on FA. >< Not saying that everyone else is.
Another thing. You should maybe add a clock in game. Maybe some things take less time than the whole day. Healing, hiring, stuff like that. That would be asking for you to code much more, but they are ideas and suggestions.
June 9, 2013 at 7:56 pm #1958Have been thinking of adding special map effects, as I appreciate how a little background animation can bring things to life too. The problem is we can’t go too crazy since frame rate is already an issue for the online version. Maybe on the PC, eventually.
Good suggestions/ideas. Will see what we can do. While I doubt we’ll add more rep-up pics, we should add a ton of scene specific ones for the story mode.
June 13, 2013 at 3:46 am #1975Some thoughts: When there are no more upgrades or new hires available, have those locations greyed out on the map. It’ll remind the user that they don’t need to send a worker there unnecessarily and cost profits (important for scenario play.)
Enable the quality/quantity standards to vary depending on items assigned to the house itself. Higher quality items attract wealthier clients, though in more exclusive (less) numbers. Items that advertise more (flashy lights, loud music, etc…) attract more clients, but of a more common type (more numbers, less money per client). Someone mentioned adding a bar, this could work well in adjusting the clientele also: expensive drinks=more money, cheap drinks=higher numbers. Hustlers will still attract more clients, but how the house is furnished would affect the type of clients attracted.
Obedience school (*cough* Mordechai! Impy! Helsy! *cough*). Assignment as a maid is slow and for short-term play, it’s sometimes not enough. This could also open possibilities for tougher characters to increase skills as a ‘trainer’. The student would gain obedience, the trainer would gain, I don’t know, sex skill maybe? Both would have a slight health cost, playing rough is hard work after all 😉
That’s all I have for now!
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This reply was modified 11 years, 12 months ago by
Firewolfe. Reason: More ideas, didn't want to spam the thread
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