*Darcin
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June 4, 2013 at 2:00 pm #1894
For everyone else? Sure! I don’t have a smartphone that I can use to test it, but I sure can…wait…I COULD test it, actually. But for the sake of everyone else benefiting, it would probably help. ^^
Opera has one of the most popular mobile browsers in the world, and also has a desktop browser, and is the basis of the Wii web browser, among other things.
June 4, 2013 at 12:13 pm #1892I see all the placeholders and wait in anticipation of what is to come soon. :3
June 4, 2013 at 12:12 pm #1891Yeah, I did suggest the endless mode earlier on, shortly after the initial release, I think. It would be nice, but Kaive did point out some issues with characters getting hurt or tired a lot if the game went on forever.
June 4, 2013 at 12:11 pm #1890I’d love to help, too. However, despite being an IT-focused guy, coding is not my area of focus. IT being such a broad spectrum of things.
June 4, 2013 at 12:09 pm #1889How does Opera Mini/Mobile work with it?
June 4, 2013 at 12:08 pm #1888Fan-art is awesome! 😀
June 3, 2013 at 8:22 pm #1882Yes, 100 is the max, but it takes the full 80 days, even with the money glitch, to max out the three stats for just three characters. X3
June 3, 2013 at 1:47 pm #1878Keep the money glitch. 😛 It makes life easier. XD
June 3, 2013 at 1:46 pm #1877Would it also be possible to make it so that a character whose skill gets maxed out at the gym/school/library is automatically removed from that slot? Kinda like they are when construction is finished.
June 3, 2013 at 1:39 pm #1876I’ve known of Waterfox, even used it for a while. Its a third-party 64-bit variant of Firefox. The main advantages are the fact that it is natively 64-bit, and it supports 64-bit plugins for flash, java, etc.
June 2, 2013 at 7:51 pm #1865I tested the money glitch for myself, found that selling any contract, regardless of who or when you bought it, gives you $1,000,000.
I can’t really complain too much about this glitch, though. Since I welcome the extra boost. :3
June 1, 2013 at 3:46 pm #1842I’m not sure how easy it would be to implement an endless mode in the near future (like a day or a few days). My simplistic idea of javascript says that one would just remove the days limit from a casual mode setup. Then again I don’t know javascript all too well, so it might not be that simple. I trust you’d know more about it anyway.
June 1, 2013 at 3:42 pm #1841Right, I notice a lot of things that are…well I’d call them “placeholders” for upcoming features. Very exciting! I get so close to maxing out a character’s skills, then the game is over, it gets a bit disappointing at times. XP
June 1, 2013 at 3:23 pm #1839Haha, I should’ve KNOWN it wasn’t flash, flash gives you a right-click menu, while javascript can be set to disable it! Thanks for the save/load fix! 😀
Do you plan on putting in an “Endless Mode”? Where you don’t have a limit on days? I would love to just keep on playing, and playing, and playing, and leveling up characters. X3
June 1, 2013 at 3:07 pm #1834I should probably mention that I am also playing the online version, running on Windows 7 Home Premium 64-bit, with Firefox 21.0, flash player 11.7.700.202.