*woo
Forum Replies Created
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September 27, 2012 at 10:36 am #1059
@Kaive: Not sure about the Android user habits, but at least on iOS there are quite a lot of graphically intensive games on the market that clock in at 1GB and more.. so people DO buy large apps. If I take Common Grounds with its 400MB as an example – I’ve currently got 12 games on my tablet that are larger than that. Even the iWork Numbers spreadsheet app is larger than CG. (?!)
(Strangely enough, the largest at the moment is Monopoly at 950MB.. I wonder what EA has stuffed in there, the graphics themselves are rather simplistic.)My opinion on the OUYA.. it’s crap. The kickstarter project managed to separate a few geeks from their money, nothing else. If it ever hits the light of day, it’s still useless. There’s Android HDMI sticks for your TV on aliexpress starting at 50$ which can do more than the OUYA is planned to do. Attach a PS3 bluetooth controller to one of them and you’ve got an OUYA.
Still, Android lacks games, and lacks support from the big console game studios. Who’d pay 200$ just to play Angry Birds on the big screen? Also, Android is the wrong platform for a console. Android is targeted at low-power mobile devices, a gaming console is a high-performance stationary device.September 17, 2012 at 9:22 pm #1020Many if not most of the “really addictive $5 and $10 games” on Steam were 50$+ a year before when they were still sold on the shelf.. and comparing the 20$ and the hours of light entertainment you get from CG with the costs of e.g. an evening in cinema, I’d say the game is easily worth the price. I think I’ve spent more time in CG in the last few days than I’ve spent in The Sims in total.. and the latter was /slightly/ more expensive.
Regarding the game content and quality..
For a game created by only 2 or 3 people, probably in their spare time, the game is rather nicely done. It’s stable, the story is fun, the graphics are reasonably well drawn. Sure, you can always do better, but that tends to increase time and cost quickly.I was quite surprised by the ending with Chet.. all the time he’d done everything to annoy the hell out of me. Took me a second run to actually give him a try and pull off his mask.
I think it’s rather weird that Zell and Troy have been friends since childhood, yet he never seems to have told about his fetish.. or at least it’s never mentioned before it’s uncovered by romancing him. Weirded me on a bit.. but that might be because I don’t subscribe to that fetish myself.
It took me quite some self-persuasion to actually finish with Sebastion. Part of that was his girly appearance, but the larger part is his severe social dysfunctionality. A chat love geek with a rape fetish is.. not really boyfriend material. But obviously, even those find their match someday..
Max is the typical red fox hornball.. not much surprise there. Need to cultivate the usual furry prejudices, eh? 😉 Nice twist at the end, really. Hope he learned his lesson.
Andrew was my favourite from the first second.. and not only because I have a faible for cute arctic foxes. Guess it’s also because I find a bit of myself in him again.. confused wannabe artist with too much work to make ends meet /and/ find love. I’d “do the boyfriend thing” any day with him. =^.^=
Rogers role is well written overall, but from the moment he becomes an option, he’s a bit too much in the “desperate needs” corner. Might have been an idea to have him do a few different things with Zell instead of only sex. He’s no fox..
Ben’s ok in my book. He might be slightly annoying as BF in real life, but Zell and he will surely arrange. He actually portrays one of my closer friends rather well with his “offensively out” demeanor. Coincidentally, this friend also has the same love-finding trouble.. everyone thinks “he must have five boys on each paw”, but nobody ever tried asking him.
This leaves AJ. Well. Nice story, but he’s not my type. As much as Ben is out, as much is AJ in his closet. Kudos to Zell for getting him out of there, I guess. Don’t know if I’d go through all that if I met him.One thing that I really missed is any kind of player character creation. Even a basic choice of race would have been great. I’m a cat guy.. seeing myself playing a canine felt.. slightly weird. I know you can never anticipate any fursonas your players may have (“WTH does CG not offer a desert sharkdragon?!”), but at least the two or three major archetypes (canine, feline, ursine, ?) would have been nice.
Another thing that I’d like to see (and pay again) would be an iOS or Android port.. CG is just the game for in between other activities or before bed.. get a few days played every now and then.
One thing that should be mentioned somewhere, is a short intro to the Hearts. On my first run, I finished with 1 heart at everyone, assuming that’s all you can get.. and was quite disappointed at the failed endings. But at least I still had Roger 😉
September 17, 2012 at 6:55 pm #1019Actually, I’m rather glad CG doesn’t have any DRM or other locks on it.. otherwise I would probably have never gotten it. I had it given to me by a fellow fur and loved it instantly. Sure, the link to the demo would probably have sufficed, but that’s the way it is. (I will throw the 20$ your way asap, as a late atonement. Got a tip jar somewhere?).
Besides, I’ve worked with various software locking mechanisms in my previous job.. and the one lesson I’ve taken from there was: if someone can lock it, someone else will find a way to unlock it. Making it more complicated will only piss off the lawful customers in the long run.