This is a list of all games that have furry characters in erotic content.
Click on the title-screen boxes in the list to display each game's information. Play around with the sort and filter options - have fun!
If you think you've found a game we missed, or our information is incorrect...
The criteria for a game to be added are:
Each of these requirements are explained in detail below.
While the goal of the list is completeness, there will be borderline cases, exceptions, and exclusions. It can't be helped. We're always up for suggestions and your thoughts on how to improve this.
There is an understood rule of accuracy and honesty for each listing. We're not here to judge or review (in the list at least), but to give a brief/concise idea of the game. It's not a ratings list; it's a sampling of what's out there.
Where do we draw the line on games that include non-furry characters, or ones where the furry is an optional side character?
First, what will we count as furry? Any anthropomorphic animal, sure. This means any animal given human traits, but we'll take humans with visual animal characteristics too.
Games where humans can wear bunny ears or an animal face-mask won't count, unless such options allow you to effectively create furries in a game that otherwise doesn't have them.
What about non-anthro animals? Well, uh... the key point about anthropomorphics is 'attribution of human traits to non-humans'. This means using the term 'anthro' to distinguish between a human-bodied furry and a feral furry doesn't make exact sense, although we understand the reasons people use it that way. It's just semantics.
What this boils down to is that we're hesitant on anything involving humans with animals. In these cases, so long as it's not entirely a real or realistic animal, meaning the animal is clearly anthropomorphic, it's fine. Actual animals aren't exactly furry characters.
We'll make an exception for a game that only has humans who are 'furries', i.e. furry fans. It'd be amusing to know about, why not?
Second, where's the line on how central the furry characters are to the game? This is tricky.
If any furry characters are part of the 'erotic content' rule, it's fine. If they're not involved in any erotic content, we'll pass.
Lastly, furries include more than characters with fur. Scalies are always welcome to the party. Mythological creatures are too, unless they're more 'monster human' than anthro. This means pixies, orcs, trolls, goblins, and so on don't count. Half human, half animal characters, such as centaurs, are fine.
We use the term 'porn' half-jokingly. Porn is often used to mean something showing sex, usually explicit sex, with the primary focus of the work being to get you sexually aroused.
Here, we're interested in a much broader scope of anything that includes sexual content, even if it's not the focus of the game. We also don't care about 'intent to arouse'.
Our main worry here is putting games that aren't really about porn alongside hardcore smut. Porn Master List just sounds better than Includes Nudity or Hardcore or Softcore Sex or Deals with Sexual Themes Master List. Besides, you can always filter out whichever you're not interested in. That's the fun and curiosity of this.
In short, games containing the following (with a furry) will pass this rule:
Games that only contain a romantic plot with implied sex or flirting won't make the cut unless they're just so heavy-handed with it that it'd be silly not to include them.
Our understanding of what makes a game: a set of rules and a goal. Less so, but implied: a way to win and lose, requires decision making.
Why the need to define what's a game?
You can tack on 'game' to the end of each of the above and it can work--they are all things you can play. The term 'video game' is often used to mean any visual interactive application that's something more than a straight up video, audio, or text file. It's something more than a pure game as understood above.
Therefore, we're going to use a very broad and loose sense of what defines a game: an interactive storytelling medium or something you can play for entertainment / diversion. And to include not just video games, but card and tabletop games as well.
So far as video games, we'll consider any interactive application even if it's not strictly a game.
As '''fun''' as the is it really a game arguments are, we all have expectations of what should be on the list and it would be silly not to include the wander around talking to characters, maybe have sex with one interactive fiction stuff.
This is getting into frustrating game design theory debate territory...
Narratology is the study of games as a way to tell stories, while ludology is the study of games as rules. We're okay with both and hope whoever's in those debates can figure it out and come up with better words. Those terms are helpful when making games, but not so much when wanting to play them. 'Games' is a big blanket term when you think about it. Sometimes we feel like being a purest about it, sometimes not. This list is a not.
See the genre section for more information. If it fits into any of those, it'll pass this rule.
In short, we're not including click-to-advance animations or html choose your own adventures, unless they have a strong video game feel and interactive presentation.
This is not legal advice. Do your own research! Be safe.
So... fictional underage characters have the potential to get you into serious legal trouble depending on where you live.
That means jail time. Having to spend money on bond and lawyers.
Look, we don't want you to get in trouble. We care about you, ok? The realm outside the digital fantasy land can be a harsh and uncaring place.
We in no way endorse or condone any of this. It's not about our opinion, but about (our non-professional) legal research where people have been charged and sometimes convicted. The reality of any argument on this is that you don't have a say until after you're charged, they take your computer, they take your (publicly available) mugshot, you pay to get out of jail (bond) or stay there for months, pay for a lawyer, wait months or years, and *then* you don't get to make an argument but your lawyer can. All the while, people have gotten to make arguments and assumptions about you.
In the United States, it seems like you're okay with furry cub stuff due to it being treated as free-speech / fictional creations that do not exist in the real world (still depends given the state and who knows what circumstances). However, in Canada and Australia for example, it seems to be illegal to possess cartoon, anine/manga, or text-only underage characters. A lot of Europe seems to be the same. Hell, in some countries all porn is illegal, such as in China.
Inkbunny, a furry art site known for allowing cub content, has this about 'no humans in sexual situations' in their Acceptable Content Policy:
"Characters that are essentially human (pixies, faeries, elves, orcs, trolls, etc) or just have ears/tails or other superficial animal features applied are considered human for this rule."Does that seem oddly specific about pixies and orcs? It's because it's from an actual court case conviction in New Zealand. As a sidenote, it also implies that the legal world has seen fit to define where the line between furry and not-furry exists: humans with animal ears and tails are treated as people, while 'furries' aren't XD
For these reasons, and not wanting (you or us) to deal with any potential harassment from law enforcement given how much of a gray-area this can be at best, anything with underage characters in sexual content are excluded from the list.
Exceptions to this rule are fan works, like those involving Sonic the Hedgehog and My Little Pony, where the show's creators have stated their ages to be under 18 in some cases, even though they are clearly adults in the context of their fictional world. So long as the game depicts sexually explicit characters as adults and not underage, we'll allow it.
Here's our definitions/uses of all the filter options.
Games can be in more than one category in filters when it makes sense.
If you think we're missing some good ones or they could be better, let us know. Our aim is for this to be helpful and make sense.
The game's developer says the game's complete and they're not actively working on it.
Or it's at version 1 or greater, and anything else they add can be considered 'updates'.
The game is in active development and not finished.
Or the developer says it's still in beta, even if it looks more or less finished.
The game is not finished and the developer has stated they are no longer working on it.
You can get the game without paying anything.
If a developer says it's free, but there's a cost to get it, then it will not be listed as free. For example: having to pay shipping and handling or having to donate/pledge money.
If it's free, but requires a sign-up or opt-in or who knows what, we'll treat it as free (but if we see a lot of this, then we'll make it into a new category).
You have to pay a one-time fee in order to play the game.
This includes 'Patreon' funded games if you have to pledge money to access the most recent version.
You have to pay a recurring fee in order to play the game.
This will be treated as separate from 'for sale'.
You can purchase virtual currency, goods, or perks in the game with real money. Often seen in free-to-play mobile and online games.
These are games that are being funded on Patreon. They charge customers/supporters either monthly or per update.
They can be 'free' or 'for sale'. If they are both, for example free earlier versions but not the most recent, then it will be treated as 'for sale' with the earlier versions treated as 'demo available'.
These games have a free to play version, or a work in progress sample that you can play.
You can play it in Microsoft Windows (as a native application).
You can play it on Apples running Mac's OS (as a native application).
You can play it in your internet browser. It might require a plug-in.
You can play it on a mobile device running Andriod (as an app).
You can play it on a mobile device running Apple's iOS (as an app).
You don't need a computer to play this. Usually involves paper stock of some form. Sometimes, your imagination.
The game's rules and contents are only found in a text document, webpage text, or pdf file. Includes games you have to print or assemble yourself.
We make no claim these are the end-all be-all definitions of genres, or even the correct names for them. It's really tricky to define. Many games are hybrids, borderline, or between genres anyway.
Also known as 'point and click', adventure games are the ones who have their roots in the 'look, talk, search, open, move, use' interface. They started as text-only, but now you'll commonly see them with graphics.
They are not the same genre as adventure movies or books. It's a type of gameplay, not a type of story. (This applies to all the genres in this section.)
They're distinct from RPGs due to their interface and feel, but otherwise they sometimes have a lot in common. Expect some overlap.
Also known as 'beat 'em ups', these involve close-range combat where you beat up lots of people.
Not to be confused with 'fighting' games, which are more 1 on 1 or a small group of brawlers.
We're including 'hack and slash' to this, which are games with a focus on weapon melee combat, usually 3d.
Also known as 'slave makers', these are games where the player effectively whores out characters. Well, not always, as they don't have to involve brothels or slaves (though they often do).
The general idea is that the player chooses what characters do for a day and they get to watch what happens. Often this includes visiting a character after the day is over to train them in sex.
You play with cards drawn from a deck. This includes both physical and digital card games.
You can play with other people, not against them.
You can play against other people.
You play as a character who dates (or advances relationships with) other characters (or a single character). This is a focus of the gameplay, not necessarily the story.
Usually it's a visual novel, but not always. Sometimes involves managing stats and an inventory.
Real-time multiplayer virtual world, usually text based with a focus on roleplaying with other users. MUD stands for a multi-user dungeon. Doesn't have to involve dungeons.
Does it involve rolling dice? Creating a character sheet? You know what Dungeons and Dragons is, right?
Run and jump game, emphasis on the jumping on platforms as a primary ingredient. Usually a side-scroller. Includes metroidvania.
The gameplay includes puzzles as a major element. This includes (so far): match-3.
Has an emphasis on dungeon crawling and randomness: random map layouts, random encounters, random items, etc.
Role playing games involve stats, character growth, and 'leveling up' with experience. The gameplay typically centers around fights, with class based skills and lots of item management.
Many games adopt one or more elements of this and are rpg hybrids. We'll try to treat those with a more specific genre title, but most of them might default to RPG, or whatever their most dominate gameplay centers around. (We really don't want to tag every game that involves stats as a RPG.)
A significant part of the play revolves around hiding, sneaking, and not getting caught.
As the name suggests, these games are centered on visual cut-scenes with lots of text in the form of character dialogue or narration.
'Choose your own adventure' games will be included with this for simplicity. They involve branching paths of cut-scenes through choice prompts. 'Dating sims' will be included, but only if they're largely a collection of cut-scenes.
This filter deals with the basic sexes, sexual pairings, and sexual focuses found in the game.
Games that have 'straight' mixed with either 'gay', 'lesbian', or 'trans' content.
Male with male sexual pairings.
The game only has male with male sexual pairings.
Female with female sexual pairings.
The game only has female with female sexual pairings.
Male with female sexual pairings.
The game only has male with female sexual pairings.
There are one or more characters given focus in the sexual content, who are either: a female with a penis, a male with a vagina or female-breasts, a male transitioning to female, or a female transitioning to male.
The game's story genre or its plot's subject matter. Games can have several. Insignificant minor plot is ignored.
The game is wildly playful in tone, and stretches the laws of reality (and believability) in silly ways much like a classic cartoon show.
The player (or their character) has sex without any form of long-term relationship, dating, or romance and it's a large part of the plot.
This must be the case for the bulk of the game. If the player can only settle down with a character as a token ending to an otherwise never-ending game of casual sex, or a game that is largely about having sex with relative strangers, then it'll count.
The tone is knowingly silly or humorous. This is more than the occasional joke or gag.
Funny bad does not count, unless it's obvious the author is doing it on purpose.
The tone or setting is dystopian, amoral, or realistically violent. Includes horror, grimdark, and games where there is a strong focus on non-consensual sexual encounters.
In different terms, it refers to fantasies that might not be exactly uplifting, or where protagonists waver between good and evil, or (usually) where a large part of the game's appeal is in being able to do otherwise immoral acts. Nothing wrong with that, it's fantasy, just a way for you to find those kind of games.
Catch-all for an adventure in an imaginary world that has magical elements, usually a medieval setting.
Having furry characters in a work means it's going to be a fantasy by default, so to make this more meaningful, it will only include high fantasy.
Humans are involved! This can mean a human in a furry world, or just a place where humans and furries co-exist.
Who done it? What's going on? Who are these people? You know what a mystery is.
Often involves putting the player into unfamiliar situations or locations. We're including crime, detective, and suspense stories here as well.
Hotels, beaches, exotic island settings--it's all filed under 'resort'. Think fun and sun, bathing suits, lounging around. Usually the player character is a visitor or (sex) tourist.
The player (or their character) has a romantic relationship with at least one other character. You know, stuff involving love, courting, best friends, not wanting to be forever single, and so on.
Hard sci-fi is when fictional science/technology is central to the plot and explained in some detail. Soft sci-fi doesn't care about explaining tech as much as pew-pew lasers, flying spaceships, and looking futuristic. Both are included here.
Characters go to a school of some sort that is a major part of the setting. It could be battle school--doesn't have to be college.
The game has a sequel (or more) involving the same characters or setting. Expansions count.
No magic. No epic heroic tale. Just a story about (a fictional) real life that doesn't involve fantasy (outside of there being furry characters). Things like having a job, dealing with other people, or browsing the web.
Fantasy that involves spirits, creatures from the unknown, unexplained magical happenings, having super powers in an otherwise normal world, or things like that.
Takes place in a primitive setting, often involving a tribe of some sort. Think loincloths, huts, and the great outdoors.
This is meant for people interested in the kinks/fetishes. They should be a focus of, and readily apparent in, the game--you shouldn't have to hunt for a token occurrence when playing.
Think of it more as tagging a book or tv series: if they have a one-off episode or part in a chapter about X kink, but the series as a whole isn't really about it, then it wouldn't make sense to tag it as such. Another way of looking at it: could you advertise the game as having the kink/fetish?
It has to really cater to the interest in a significant way. For example, if you're interested in 'crossdressing', then the game should feature it. If a character (of many) only crossdresses on the side, then the game won't be listed as such.
Never forget the baseline kink is 'furry'. Games that focus on exploring a lot of kinks will have a lot of tags here. We trust that you can look at the screenshots and descriptions and make your own judgment as to what the game entails.
The drawback to this approach is that you might discover a kink/fetish present in a game that was not listed as having such. It's a risk we're going to take (to keep us sane when tagging this).
Encompasses a variety of erotic practices: bondage, discipline, dominance and submission, sadomasochism (pleasure from giving/receiving pain), and so on.
For lack of a better term, it identifies a game where the characters are clearly big dudes: muscles, big boned, large necks and bellies. This can include females, but usually involves males only.
You can make a character wear as much as or as little as you like.
Sexual content takes place in front of other people who are watching.
Sexualized violence, blood, and dismemberment. Mostly dismemberment. Almost always involves death.
The player has their own collection of characters that they can have sex with.
There be sexualized monsters here.
Another way of saying rape. A character does not give consent to have sex. Not uncommon in fantasy role playing. Sometimes a result of sexualized fighting.
We'll say... 4 or more characters going at it, at the same time, with each other.
A character(s) can get knocked up.
The player or another character can sell sex.
The player has or is a slave, or the player has a character(s) they can do whatever they wish to sexually.
Clothes coming off. Includes stripteases, damage shown in the form of losing clothes, being able to take off clothes during sex scenes.
Characters can change in appearance. This usually revolves around transforming between different genders and species.
Somebody gets eaten and its sexualized. Includes both hard (death) and soft (no-death) vore.
The player gets to watch or spy on others engaged in sexual activity.
Just neat things of interest relating to (mainly video) games.
Visuals are two dimensional. Some 2D games fake the third dimension by layering and scaling images. Does not apply to 'non-digital' or 'text-only' games.
Games that can be reasonably considered to be 'text-only' that have some token graphics, such as background images under the text or the occasional character image, will be considered too borderline and will not count.
Visuals are three dimensional. Often comes with the ability to control the camera and look anywhere. Does not apply to 'non-digital' games.
Either the cut-scene sprites are animated, or the sex is, or both.
You can make your own character in the game, usually at the start. This is purely visual--creating stats, changing names, or choosing who to play as doesn't count.
The game has some way you can mod it, change how it works, or customize it. Not a mere options menu. For example, if the developer gives you access to the code or you can construct your own scenes or events.
Any game that lets you actively explore and discover new places. It's something more than walking around or passively being treated to new sets by the story.
A lot of games involve fighting of some kind. Ever wonder how many porn games do?
You get some kind of agency in the sex scenes. This is more than dialogue options or clicking to advance images or animations. Some games tagged with this are definitely more interactive than others.
You can't play without a keyboard. A mouse is usually required as well.
The game is entirely menu-based. What this means in practice: you don't get to walk a character sprite/model around.
You only need a mouse to play the game.
Not just one. Game-overs don't count. Neither do cum inside or outside events. There has to be some kind of resolution or hard ending involved. It also implies the game has some kind of minimal story to end.
The game has music. Ambient sounds won't count, such as a loop of rain falling.
You get to control more than one character at a time and make them do stuff.
The game has that retro low resolution look. If it only has a few pixel sprites in an otherwise non-pixel art game, then it won't count.
You can save and load your playthrough.
The game has sound effects.
The player's character(s) has stats and they have some agency in raising them.
You can audibly hear characters via a recorded voice actor. Includes speech as well as simple moans and grunts.
You can walk a character around visually in the game world. This includes first-person walking. In other words, it's not entirely a menu-based game.