*HOT issues/ Bugs/ etc. here please

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Viewing 15 posts - 16 through 30 (of 118 total)
  • #1835

    The online version has been updated with the save/load fix – you will need to make a new save first, of course~

    (Sorry I wasn’t clearer ^^; I meant I had fixed it, but had not uploaded it before. I have *not* updated the download version yet, as I’m currently hunting a rather elusive bug where an icon becomes stuck…)

    Good luck finding the save file ^^ It’s up to your browser where it wants to store it. It’s the web 2.0 version of cookies – I’ll try to document browser save locations later.

    Sound will be added real soon~

    Game freeze on hiring a character – added to bug list

    #1837

    @Darcin
    It’s javascript, not flash 😉

    #1838

    @Bailey
    Having trouble recreating the stuck bug, working on it now…

    #1839

    Haha, I should’ve KNOWN it wasn’t flash, flash gives you a right-click menu, while javascript can be set to disable it! Thanks for the save/load fix! 😀

    Do you plan on putting in an “Endless Mode”? Where you don’t have a limit on days? I would love to just keep on playing, and playing, and playing, and leveling up characters. X3

    #1840

    Endless Mode – yes. Will make sure it’s on the list…

    Leveling up should be much more interesting after skills are turned back on (not all were finished, felt unfair to some characters.)

    #1841

    Right, I notice a lot of things that are…well I’d call them “placeholders” for upcoming features. Very exciting! I get so close to maxing out a character’s skills, then the game is over, it gets a bit disappointing at times. XP

    #1842

    I’m not sure how easy it would be to implement an endless mode in the near future (like a day or a few days). My simplistic idea of javascript says that one would just remove the days limit from a casual mode setup. Then again I don’t know javascript all too well, so it might not be that simple. I trust you’d know more about it anyway.

    #1843

    Portrait getting stuck – while I have been unable to reproduce the error, given the descriptions and screenshots… I figure it has something to do with the movement code overshooting its destination, and it continuously correcting itself, thus a ‘vibrating’ effect until the numbers become so small it appears to stop moving, rendering it stuck.

    Given the movement code was one of the first bits of prototyping, decided to rewrite it. Update forthcoming…

    In theory Endless Mode shouldn’t be too hard. It’s mostly a matter of design, as we can’t get into story-mode proper until we get the math and balancing down, and the scale is a bit out of whack, so in an endless play, the numbers could get quite crazy in the ‘house always messy, everyone is hurt’ way.

    I think, after working in the rest of the upgrades and a bit of balancing, we’ll add endless mode v1. v2 and onwward, would like custom options, like choosing any character to start, toggling goals/difficulty.

    Just writing this, I imagine one menu for casual play, where you toggle what you want, would make more sense… hm hm.

    #1851

    Yeah, that’s exactly what it looked like. Portrait was moving left to right so fast that it was just really blurry; tried to get a screenshot, but couldn’t capture the effect.

    #1861

    I was able to spoof the behavior when rewriting the movement code, and showed it to Whry… was kind of funny. He had the ‘bug as feature’ idea where you equip a vibrator or something, and it then makes the icon shake like that XD i dunno…

    At any rate, the fix has been uploaded. Sorry about all these bugs, guys ^^;

    #1862

    Still having an issue involving the refreshing of the game page. The background is gone when I load a save after refreshing the page: http://s1290.photobucket.com/user/hey_its_smoxy/media/hot_debug/03_zpsf44cee8e.png.html
    From this state, I can no longer go to town (or if I can, I can’t tell because I don’t see anything). I can recall the character from where they are at this point. When I click Start, the background will reappear with a shake, graphics go as normal, then disappear with a shake, taking the character icon with them. I can’t recall the character after that point. I can continue progressing time and they’re still counted as being where they were, since they are still there..during the action graphics, at least. I don’t think it’d be worth the effort to try to make a video of the incident, so here is a pic with ovals around the areas that do not shake: http://s1290.photobucket.com/user/hey_its_smoxy/media/hot_debug/04_zps320646a8.png.html It also shows the graphics during their visible moments. Also, the Goal and Item screens have shaking in the same space and seem to operate normally otherwise. The item screen recognizes that I have a character in employ.

    #1863

    http://s1149.photobucket.com/user/baileyotts/media/moneyglitch.png.html?sort=3&o=0

    Have a glitch where when you buy a contract and immediately sell it, you get around $100,000 instead of the actual sale price.

    • This reply was modified 11 years, 5 months ago by Bailey Otter.
    #1865

    I tested the money glitch for myself, found that selling any contract, regardless of who or when you bought it, gives you $1,000,000.

    I can’t really complain too much about this glitch, though. Since I welcome the extra boost. :3

    #1870

    Haha, am tempted to say you found the secret debug cheat, but can’t lie. Thanks for pointing that out.


    @evilmathmagician

    Will test that real quick… interesting. My initial thoughts are, if the load works before refreshing, then some variable that a new game sets isn’t being saved or loaded. But testing that, doesn’t seem to be the case.

    This may take a while. Kind of defeats the purpose of saving if it isn’t fixed. Many thanks for finding it.

    #1874

    ‘Missed the initial release but I made up for it with a few hours of play. ;P

    If I may be so bold, I would like to ask about two things. Firstly, when dragging a character icon from one place to another the other icon it replaces goes back to the standby scroll rather than switching places with the icon replacing it. It felt odd to me and I just wanted to know if there was a reason for this.

    Secondly, not having a function for the right mouse button seems like a bit of a waste. It could do something like send the highlighted character back to the scroll individually rather than only having the drag and drop. This might not be so relevant for those using a touchscreen but . . . it would make sorting out people I may’ve worked half to death a lot easier later in the game when there’s a billion and a half rooms. >w>;

    Last but not least, here be bugs:

    *Health Appears Full on Savegame Load

    Build
    – Download 06_02_13
    OS
    – Windows 7 x64 (Home Premium)
    Browser
    – N/A
    Pre-Bug Events
    – Saved Game
    – Return to Title Screen
    – Load Game
    Description
    – All character icons display full health, updating only when the value is changed by customer interaction/physical labour. Replicable.

    Images
    http://i472.photobucket.com/albums/rr81/kaiyoki/HoT%20Bugs/HealthDisplayBug1.png
    http://i472.photobucket.com/albums/rr81/kaiyoki/HoT%20Bugs/HealthDisplayBug2.png

    *Runaway Character Icons

    Build
    – Download 06_02_13
    OS
    – Windows 7 x64 (Home Premium)
    Browser
    – N/A
    Pre-Bug Events
    – Saved Game
    – Return to Title Screen
    – Load Game
    Description
    – Character icons snap to the top left corner when the player attempts to place them in an invalid location such as the river. Additional icons will then overlap. Switching between Home and Town then moves the icons to new locations. After some repetitions the bug no longer occurs within the session. Replicable.

    Images
    http://i472.photobucket.com/albums/rr81/kaiyoki/HoT%20Bugs/RunawayIcons1.png
    http://i472.photobucket.com/albums/rr81/kaiyoki/HoT%20Bugs/RunawayIcons2.png

    *Partial Loading Screen

    Version
    – Browser
    OS
    – Jelly Bean 4.1.2 (Galaxy S2)
    Browser
    – Chrome
    Pre-Bug Events
    – Loading webpage
    Description
    – The red section of the loading bar and “Loading Hotness . . .” are missing.

    Images
    – #

    *House of Twin(s)

    Build
    – Download 06_02_13
    OS
    – Windows 7 x64 (Home Premium)
    Browser
    – N/A
    Pre-Bug Events
    – Regular Gameplay
    Description
    – Two Applesing characters were available for purchase. Continued patronage of the Hire house resulted in more duplicates. Either a character already purchased is available again or the same character is available twice in the same hiring session.

    Images
    http://i472.photobucket.com/albums/rr81/kaiyoki/HoT%20Bugs/DuplicateCharacterBug.png
    http://i472.photobucket.com/albums/rr81/kaiyoki/HoT%20Bugs/DuplicateCharacterBug2.png
    http://i472.photobucket.com/albums/rr81/kaiyoki/HoT%20Bugs/DuplicateCharacterBug3.png

    • This reply was modified 11 years, 5 months ago by Kaiyoki. Reason: Formatting
Viewing 15 posts - 16 through 30 (of 118 total)

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