*Firewolfe

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Viewing 15 posts - 1 through 15 (of 62 total)
  • #2719

    Me yet again. Sooooooo this happened to Breeding Season… Glad I didn’t contribute real money to it >_>

    #2718

    Update to Breeding Season: They’ve added a shota-ish art set called ‘neoteny’ that I find somewhat disturbing. The feature can be disabled and you can avoid said art, but I thought it was worth posting the warning. Still a fun game tho’.

    #2700

    Thought I’d toss this in here:

    Breeding Season – Semi-furry monster game; in development still; plenty of m/m, f/m, f/f, whatever/whatever action going on, either implied or actually animated (some anims are still in-progress). Updated fairly regular. Sparky posted this one a while back and I thought I’d chime in. Considering a Patreon donation >_>

    Games by CaptainGerbear @ bigfingers.ca – Been watching this guy for years, actually helped with content and debugging a non-furry he made a few years ago. Great concepts, great artwork and totally NSFW. Highly recommended.

    Games by Fek – A LOT of Flash sex games. The RACK series is awesome if you’re into fetish/bondage. Grab a towel.

    #2523

    Thought this might be helpful if it comes up again:

    1. Create a folder in your email and label it specifically for your Fupoco correspondence

    2. Transfer all Fupoco emails there (including admin emails)

    3. Mark the original game download email as a favorite (or ‘flag’ it, depending on how the email system works)

    4. You’ll have quick access to your games!

    Happy updating 😀

    #2289

    I’d like to use another AMD build like my original was, despite the heat output it was a fantastic system. I think my CPU ship is a Dual core, but I grabbed the first one I could afford at the time, so I’m not sure. I’m not happy at all with the result of the emergency rebuild I had to do, so the next time around will be drastically different. For the GPU, I do know AMD is rolling out new cards since the Sea Islands series was made, so I’m watching those closely. I’ll be building the new system based on the GPU I get 😉

    #2277

    Since I do some testing on the game, I figure I should put my specs here for quick reference:

    Windows XP Home Ed., 5.1.2600 s.p.2
    G-Byte G31M-ES2L board w/ Intell 2700(?) processor (although the start-up screen tells me 1.80Ghz…)
    3GB system memory, 2GB virtual memory, 7GB pagefile capacity
    ATi Radeon X1600 w/ 512MB dedicated graphics memory (overrides built-in system graphics chipset)
    Preferred browser is Firefox 26.0

    The hardware was the result of an emergency rebuild after a massive hard drive failure and my previous board’s inability to talk to SATA devices. I intend to completely discard the board and chip for something that can support a RADEON HD8-Series (Sea Islands or better) graphics card on a PCIe 3.0 slot.

    • This reply was modified 10 years, 3 months ago by Firewolfe. Reason: mislabeled the Radeon chipset
    #2276

    Real quick, I just wanted to reply to Sparky, which I missed somehow, lol! Definitely not begging to be worked into the game as a playable character. I was referring to the previous entries about the possibility of custom characters that could be added after the game was downloaded.

    Anyway, since Kaive was wondering in his release post about selling characters, the only reason I can think of to sell a character would be to a) fire a poor performing worker, or b) going for a single-gender house and therefore removing a ‘gap-filler’ worker of the opposing gender (ie: firing a female to obtain a male and vice-versa.) Since the current set-up seems to work well regardless of the character’s attributes (which are easily improved with either leveling bonuses or the various facilities in town.) Unless the story arc or scenario would require it, I rarely sell off a character. The only times I do are if I have to hire one to get workers early on in the game, then sell them when the random hiring engine presents one I really want but don’t have the money for.

    #2262

    While Internet Explorer may have improved over the years from its Swiss cheese-like security and sinuous integration in the Windows OS, I still consider it a maddening and monopolizing browser in regards to non-internet usage on some computers.

    I did not care for its performance with HoT over the others I tested and still feel underwhelmed with its general functionality. Being required to use it at work, I’m less concerned with its security flaws, as I am not responsible for any devastation it may allow in the OS environment. I just don’t care to use it at home.

    I more than encourage my findings to be taken with a grain of salt, if not the entire shaker, and do not claim to be any kind of computer authority outside of a possibly above-average user.

    #2259

    Thinking on it, if you decide to allow custom characters, you could also have an option to let players replace the default art set with one they create. I won’t go into details, since I think I’ve already done that in previous posts, lol! But, maybe something to mull over?

    #2191

    Ok, just went through an 80-day test of the online version and the framerate is once again dropping to extremely slow levels when the house gets built up. I didn’t crash, but the rep-up did not transition like normal. It just appeared after a slight pause with choppy effects and the switch to the town screen was also affected. Gameplay resumed normally, but having the large house with the new updates is still causing problems. I think as the game gets bigger, the online version will struggle as more data funnels through the browser…

    #2187

    At the moment, the only issue I’ve had with the new update is the online version has slowed down again. No crashing yet, but I haven’t tested a long-term game yet (with the new pricing mechanic, an 80-day game is necessary for bug-checking.)

    No problems with 8.16.18, just trying to sort out what affects the character pricing the most. It seems that the higher ‘Sex’ number, the more the character costs. The other scores don’t seem to affect the price as much.

    The new hiring restrictions seem to be limited by the size of the house, but I’ve not had much time this weekend to check this theory.

    #2186

    ‘Common Grounds: A Fresh Brew’

    This one keeps sticking in my head 😛

    #2167

    Otters :3

    #2149

    I am happy to report that I was able to play through with a fully built house and no issues!

    #2145

    *disregard*

    • This reply was modified 10 years, 9 months ago by Firewolfe. Reason: Emailed concern to Kaive, not appropriate for forum
Viewing 15 posts - 1 through 15 (of 62 total)