*Music for HoT // CG for Windows 8
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November 9, 2012 at 10:15 am #1188
I didn’t know the reason you were messing with andriod was to port Common Grounds! Thought you were making your own game. Must have missed something XD
I would like to fix some compatibility issues a few people have experienced, mostly by removing all the dll’s from the game so there’s no problem with permission levels or system configurations. And I’m aware of some issue with the installer that I’d like to tweak, about removing the demo entirely if you install the full game.
I’m not sure how tiles work in Windows 8, beyond they’re like fancy dynamic icons in a new start menu. I’ll probably be sneaky and code a test, take it to Best Buy or someplace to test it on their machines. It feels more novelty and cosmetic than something important though.
Re wide-screen: the game’s resolution is 800×600, I don’t think the ‘stretch’ option is compatible with 8 and would likely remove it. I don’t think people mind having black bars on the sides in wide-screen to maintain aspect ratio, and too much of it was hard-coded to that resolution. 800×480 is a possibility, though it would mean people wouldn’t be able to see everything.
Re anti-aliasing: not sure what you mean here. The sprites already have blended edges, being transparent png’s. I could resize sprites to fit different resolutions, but the performance requirement would be through the roof.
So Win 8 isn’t really a problem, just that I don’t have a machine to test on yet. And I feel I’m very behind on House of Tail ;_;
November 12, 2012 at 2:11 am #1189#Metro: Sneaking it into best buy? xD You COULD always just send me the file or something ya know. Wouldn’t want someone to log onto a computer to see if its the one they want, and somehow a porn game is still running in the background. Oh my god I can just see it now. But yeah, its a nice little cosmetic feature- and it makes the feel of the game …well, feel just slightly up to date. Ya know?
#Widescreen: Well… its not actually Windows 8 that does the stretching, its the monitor and graphics card thats hooked up to it that does that. For instance, When I played Common Grounds on my crap PC, there were the black bars on the side of the screen. On my laptop, the monitor and graphics stretch anything that doesn’t have widescreen support.
#Anti-Aliasing: I guess you’re right. We aren’t exactly dealing with super high quality models in this game… its just, I’unno. Just trying to figure stuff out.
November 14, 2012 at 11:00 am #1211Up to date is good. Will likely move to update it after HoT.
And hey! I’m very certain to remove all traces of the game when I do such things XD
That’s interesting, (but not surprising,) about the forced full screen stretch. I’ve noticed that on an older laptop, the video card simply ignores commands to maintain aspect ratio.
December 14, 2012 at 5:13 pm #1429Kaive, everything is at a standstill for me right now. I got laid off after black friday, I’m having to do too much to help keep me afloat… I haven’t even been on FA in forever.
I’m trying to make music… but I really lost inspiration since I’m kind of in a frenzy to get things straight. My phone’s crapping out too, and I already lost all my data on just about everything.
I recently got me headphones, so I can make music in peace when I’m calm enough. Either way, sorry for the belated update. I’m learning a bit about Visual Studios 2012 Express like I said I would, and it IS easy to create a Windows 8 compatible game from an existing project.
Anyways, I don’t know when I’ll respond. But be sure to email me every now and then, okay?
December 14, 2012 at 5:14 pm #1430I could always send you an email but at least this way anyone who’s wondering about my progress sees: Its not going so well. ;u;
December 15, 2012 at 7:17 pm #1437Okay, will try to keep in touch!
It’s no big deal about the music, can always add it in later as it’s just a web game. This is all just fun and games, so best to focus on keeping afloat first!
February 20, 2013 at 10:48 am #1619Hey Kaive, did you get skype just to pull the music from me..? You’re never on.
In any case, I have a few more project files for you if you want them, I managed to find a few hidden in a backup folder I had created.
Also, CG for Android is on a indefinite hiatus. I am still in a bit of a pickle with my life. Sorry guys.
February 21, 2013 at 8:22 am #1620Instant messaging is fun, but a huge distraction for me so I hardly ever log in. Am always eager to accept and use music project files of course ^^
Interestingly enough, with the recent Common Grounds update (not sure if I mentioned this anywhere,) in theory we can now easily port it to mobile devices. But due to the resolution and whatever else I’m sure will come up, I don’t think we’re that interested in testing this theory.
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