*Category: Games

your pal Kaive

HoT Update 6-11-13

June 11, 2013 in Games, House of Tail

It has been a busy time outside of fupoco related stuff for us. Expect more interesting updates next week, but until then…

Saving and loading should be bug-free!

You can also use the right mouse button on a character’s icon to send them to your reserve.

v 6.11.13

  • NEW – right mouse button: instantly send a character icon to the reserve
  • fixed – (web) save a game, refresh the web page, then load: game unplayable
  • fixed – various load-game bugs…
    • icon layering (customers / coins appear underneath)
    • character health appears full when it isn’t
    • double characters & characters already purchsed appear in hire menu
    • runaway characters – place icons on invalid spots
    • icon on other map will appear in wrong place briefly when changing maps, one time only
  • fixed – (web) leader icon incorrectly showing up on goal-to-map transitions

your pal Kaive

HoT Update – 6-2-13

June 1, 2013 in Games, House of Tail

A quick update on some early bugs…

The versions will be the build dates – we don’t see any reason to make up some arcane numbering scheme… unless you really want “v2.111.42.999” shenanigans 😎

v 6.2.13

  • fixed – press item button twice with no items (stalled web version)
  • fixed – save/load errors (you will need to create a new save)
  • possibly fixed – portraits shaking then becoming stuck (movement code rewritten)

And thanks for the feedback and excitement! Can’t thank you enough.

There is no sound, yet. Please bear with us as we work it in.

A how-to-play section is in the works. If you have any questions before then, it would be our pleasure to answer.

your pal Kaive

House of Tail Online

May 31, 2013 in Games, House of Tail

House of Tail

Initial release! Visit the website

This marks Fupoco’s first venture into online gaming. Hurray!

I’m probably going to take a day or two off to freshen up. There’s a lot left to do, and we really want to add a ton of more content. Not to mention keeping track of your suggestions and ideas. Most questions should be answered once we flesh out the game’s website some more.

You can play the game here: House of Tail – Play

Enjoy~

your pal Kaive

This is happening (HoT)

May 28, 2013 in Games, House of Tail

House of Tail’s initial release is still scheduled for the end of the month, May 31st. Just a friendly reminder.

Currently working on the basic structure of ‘casual play’, so you’ll have at least one mode to play.

Whether or not we finish this, we’ll release it regardless. The idea has always been to release it first, then update and add content afterward. While we usually prefer to only release when the game’s more or less finished, please understand House of Tail will be very rough at first~

And who knows how big it will get~~

The game will be free to play online, but there will be a download version available for purchase. It will be the same game, plus some features that we can’t quite fit into the online version, such as multiple save slots and a higher frame rate.

I hope you’ll enjoy what’s there and thanks for waiting 🙂

your pal Kaive

HoT Town Map / Califur 2013

May 7, 2013 in Games, General, House of Tail

House of Tail town map

Town map complete!

Here you will be able to buy items and upgrades, train, heal, and hire characters. It will be a busy place. The house map is more or less finished as well, but we still need to add in some detail graphics.

Califur 2013

They were kind enough to seek us out a while ago about advertising in their convention book, so if you’re in Southern California around May 31st – June 2nd, be sure to check it out. You can visit their website here.

By the way, House of Tail is in the ad.

It would be kind of silly if we didn’t have it ready by then, don’t you think?

your pal Kaive

HoT – Goal Map

April 29, 2013 in Games, House of Tail

House of Tail Goal Map

Finished House of Tail’s goal map.

If you assign any leaders, you can set their focus here. Some characters may have leader-only skills, but all characters can set the leader’s focus. It should make choices more interesting: do you set aside a character to lead the house? And if you do, do you want to focus on leveling up at the cost of making money, or make money at the cost of gaining experience? So it’s like six default leader skills all characters will have, but you can only choose one at a time.

Hopefully the rest should make sense. That blank space under ‘upgrades’ will show the icons of upgrades you have purchased.

When is this coming out?!

We have decided to include only the house and town maps for the initial release. This way, the answer will be sooner rather than later!

your pal Kaive

Ursa Major Awards 2012 – Recommended Anthropomorphic Game

April 26, 2013 in Common Grounds, Games

Common Grounds found its way into the Ursa Major Awards Recommended List! Many thanks to whomever gave it a nod.

While the game was recommended, it did not get nominated. Sorry we’re a little late on this ^^; For some fun, you can vote on what did make it here. Voting ends May 15.

And we’re still working on House of Tail~

your pal Kaive

HoT Rep Up Screenshot

March 11, 2013 in Common Grounds, Games, House of Tail

House of Tail

House of Tail Reputation Up screenshot
Rep Up!

The level up screen is more or less coded and drawn. We will definitely need some fanfare music to accompany those trumpets and confetti. Skills are assigned by a character’s class. You can sometimes gain new ones, but each character can only have 6 at most, so you may have to forget one.

Looking at the picture, I should note that the level up screen is the only place the ‘alt’ image of a character is shown currently, besides during the endings. The game is very modular, and we will add content and more story modes after the initial release, so it’s always on our mind about how else to use things.

I think an obvious use would be to add in a tiny story arch for each character that uses a mix of their pose and pinup pictures, but at the same time, we are a bit hesitant to add in too much text or any second person erotic literature “You do this and they moan and sex” kind of thing. While it’s cool for visual novels or text adventures, I don’t think it fits here. Maybe some variant? Who knows!

Common Grounds

common grounds erotic troy chet fan art by kit
Fan art page updated
with another lovely pic by Kit Hawking!

Review page updated as well with some very flattering words. Maybe too flattering! But appreciated all the same 🙂

your pal Kaive

More CG Fan Art

March 6, 2013 in Common Grounds, Games

Fan Art page updated – 3 new pics from Kit Hawking!

your pal Kaive

Common Grounds 1 Year Anniversary

March 1, 2013 in Common Grounds, Games, General, House of Tail

Common Grounds one year anniversary fanart by Len and Kit Hawking

Fan art page updated! – Big thanks to our buddies Len and Kit 😀

Common Grounds has been out and about for one whole year.

Wow…

It has been a fun adventure. We are forever grateful to all of you for the support. It is something we never want to take for granted, and I’m always at a loss for words to properly express how we feel about it.

I’ve recently figured out how best to go about expressing it, and that’s a growing excitement about beginning work on Common Grounds 2.

We have taken many notes about your thoughts and what you’d like to see, and are looking forward to making the next one something we can be even more proud of. I can’t wait!

House of Tail Update

But first we have to finish House of Tail.

Have just about finished the level-up menu and related features. Want to let you know we’re still on top of it and this is going to happen!

(And for the rest of the team not to kill me for taking so long… one whole year without another game! We can’t let this happen again!! Totally my fault though ^^;)

Oh, and I suppose since it’s been a year, it’s now okay for us to write a post-mortem on making Common Grounds. Just something like “5 things that went right / 5 things that didn’t”. No idea if or when this will happen, but it’s something we’d like to do.